Ventureland Games

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Undesign - Ep12 - Representing Damage in Games

Join Vince and Travis as they talk about damage and death in games. How should damage be represented, should a sword swing slice flesh and burst organs, or be a minor inconvenience to the heroes inevitable victory? What about damage tracks? Why the heck do we even have hit points to begin with? All of this and less will be covered in the episode!