Ventureland Games

Bringing imagination to the game table.

Venturelandgames.com is a site dedicated to exciting and engaging role-playing games. We love games that help you and your friends come together to tell an amazing and memorable story.

Episode 59 - Too Easily Making Magic Items

Vince and Travis crack into the ability to create magic items. Magic item creation is a wonderful part of fantasy games, but it can go off the rail when it’s allowed to happen too easily. Should you allow magic items to be made? How hard should it be to make magic items? What happens when people make too many? These are the questions, we have the answers.

Episode 57 - How Much should Dice Matter

Vince & Travis are back again and this time they are discussing how much dice should matter in an RPG. We all accept dice to some degree or another as the neutral arbiter of our fates, but how much should we be letting the dice decide? Do we need to roll for everything? How does a well crafted narrative work with such a powerful random element? All of that and more can be found within.

Episode 56 - DMs & Character Voices

Vince and Travis are back and this time they are discussing DMs and doing character voices for NPCs. Whether funny, silly or stupid, they always have an impact because at least they make the character memorable. Should you try to do voices for your NPCs? What if the NPC is a different gender (or doesn’t have a gender at all)? Will it make you look silly? Tune in and find out!

Episode 55 - Our Favorite TTRPG Endings

Join Vince and Travis for the Triumphant return of Undesign. We are here discussing out favorite TTRPG endings. Season 2 might have been a little delayed, but we’re back and talking through what makes a good ending, what makes them memorable and how important they are to the overall game. Hope you enjoy!

Undesign - Ep54 - Our Favorite RPG Stories Part 1

Join Vince and Travis as they share some of their favorite RPG memories and what makes them unique and special. Over twenty years of gaming, they have had some memories that rise to the top of the heap. What makes a moment special? How can you create them in your own games? Why was Travis wrong in the in-character fight that ended one of their greatest games of all times? All of this and less will be answered within. 

Undesign - Ep53 - Best Campaign World

Join Vince and Travis as they discuss their favorite and best Campaign Worlds. What are their favorite published campaign worlds and why? What makes a campaign world good or bad? What elements need to be there to make it stand out? What are their favorite homebrew campaign worlds and why? What does "Forgotten Realms, but..." mean anyway? All of this and less will be answered within. 

Undesign - Ep52 - Generic RPG System

Join Vince and Travis as they discuss generic, universal systems. What is a generic universal system? When did they come into popularity? What have they morphed into over time? How useful are they in the modern RPG landscape? What is the benefit versus a specifically designed system?

Undesign - Ep51 - Travel in RPGs

Join Vince and Travis as they discuss travel in RPGs. Getting from one place to another in a game seems so simple and yet is so important. How should you structure travel in your games? What does the nature of travel say about the tone of your game? What are the challenges of instant travel in games?

Undesign - Ep50 - Is the RPG Market Flooded

Join Vince and Travis as they discuss the VAST number of RPGs on the market today. There are so many, but are there too many? What has led to this recent RPG boom? Is there a bust coming? How easy is it make your own RPG? What does this mean for the consumer of RPGs? How about the creator? All of this and less will be answered within!

Undesign - Ep49 - Kickstarting Your RPG - Part 2

Part 2 - Join Vince and Travis for the second part of their two part discussion on Kickstarting Your RPG. There is so much to cover here, we had to split it into two full episodes. How do you Kickstart your RPG? Pre-Work, Editing, Prep, Costs, Time, Add-ons, Stretch Goals, Communication, Updates, more time - there is so much! All of this and probably more is covered within.

Undesign - Ep48 - Kickstarting Your RPG - Part 1

Join Vince and Travis for the first part of their two part discussion on Kickstarting Your RPG. There is so much to cover here, we had to split it into two full episodes. How do you Kickstart your RPG? Pre-Work, Editing, Prep, Costs, Time, Add-ons, Stretch Goals, Communication, Updates, more time - there is so much! All of this and probably more is covered within. 

Undesign - Ep47 - Character Death

Join Vince and Travis as they discuss death and the macabre. When is it appropriate to let a character die as a game master? When should you "let the dice fall?" How easy should it be to return to life? What does the spectrum of death look like? Why is a grave 6 feet anyway? All of this and less will be answered within. 

Undesign - Ep46 - Unironic Pulp and Noir

Join Vince and Travis as they mull over the use of Pulp and Noir settings in modern RPGs. Is it possible to truly play a version of these genre's without submitting to the tropes? Do these genres have anything to offer the modern game landscape? What influence did they have on modern games? Who loves the Defenders of the Earth? All of this and less will be answered within. 

Undesign - Ep45 - Rolling Charisma vs Role Playing Charisma

Join Vince and Travis as they discuss the most controversial of ability scores in D&D - Charisma. What does Charisma even mean in the game? Is it more or less valuable than other ability scores? How should it be used - talking, dice, both together? What are the benefits of these methods and how can you utilize them to get the most from your players? How hot is Charisma 18? All of this and less will be answered within. 

Undesign - Ep44 - Player Conflict

Join Vince and Travis as they discuss what happens when you have conflicting player personalities at the table. What causes this conflict? Does it mean you just have bad players? How can you solve the problem? What are your options? Where do you bury the bodies? All of this and less will be answered within. 

Undesign - Ep43 - Virtual RPG Gaming

Join Vince and Travis as they discuss Virtual RPG Gaming. The series of tubes that is the internet allows us many wonderful and strange things - but does it allow for great RPG games? Is gaming over the internet the future? What do you gain and what do you lose by gaming over the internet? What is the internet anyway?

Undesign - Ep42 - Holidays in Games

Join Vince as Travis as they shamelessly abandon their normal premise and discuss Holidays in Games in honor of the holiday season. Do you care about holidays in your RPGs? How do you get the characters to connect to holidays in games? What do we think of holiday celebrations in MMOs? What does Charlie Brown have against all these holidays anyway? All of these questions and less will be answered within. 

Undesign - Ep41 - Losing is Fun

Join Vince and Travis as they discuss why losing is fun. Losing is so often maligned and much ignored, but it can be the most important aspect of a memorable play experience. Why does losing matter so much? How did we get to the point where we fear losing so much? Why does losing enable you to move onto more interesting challenges? Do I have a dollar for you? All of these questions and less will be answered within. 

Undesign - Ep40 - Buying and Selling Magic Items

Join Vince and Travis as they discuss the buying and selling of magic items in fantasy or other RPGs (but mostly D&D of course). Should magic items be able to be bought or sold? If so, why or why not? Isn't it totally insane to assume they wouldn't be? (It is) Does selling them make them less special? How much should the cost and where do you buy them? How much is that cork that fits any bottle? All of this and less will be answered within.