Ventureland Games

Bringing imagination to the game table.

Venturelandgames.com is a site dedicated to exciting and engaging role-playing games. We love games that help you and your friends come together to tell an amazing and memorable story.

Undesign - Ep54 - Our Favorite RPG Stories Part 1

Join Vince and Travis as they share some of their favorite RPG memories and what makes them unique and special. Over twenty years of gaming, they have had some memories that rise to the top of the heap. What makes a moment special? How can you create them in your own games? Why was Travis wrong in the in-character fight that ended one of their greatest games of all times? All of this and less will be answered within. 

Undesign - Ep53 - Best Campaign World

Join Vince and Travis as they discuss their favorite and best Campaign Worlds. What are their favorite published campaign worlds and why? What makes a campaign world good or bad? What elements need to be there to make it stand out? What are their favorite homebrew campaign worlds and why? What does "Forgotten Realms, but..." mean anyway? All of this and less will be answered within. 

Undesign - Ep52 - Generic RPG System

Join Vince and Travis as they discuss generic, universal systems. What is a generic universal system? When did they come into popularity? What have they morphed into over time? How useful are they in the modern RPG landscape? What is the benefit versus a specifically designed system?

Undesign - Ep51 - Travel in RPGs

Join Vince and Travis as they discuss travel in RPGs. Getting from one place to another in a game seems so simple and yet is so important. How should you structure travel in your games? What does the nature of travel say about the tone of your game? What are the challenges of instant travel in games?

Undesign - Ep50 - Is the RPG Market Flooded

Join Vince and Travis as they discuss the VAST number of RPGs on the market today. There are so many, but are there too many? What has led to this recent RPG boom? Is there a bust coming? How easy is it make your own RPG? What does this mean for the consumer of RPGs? How about the creator? All of this and less will be answered within!

Undesign - Ep49 - Kickstarting Your RPG - Part 2

Part 2 - Join Vince and Travis for the second part of their two part discussion on Kickstarting Your RPG. There is so much to cover here, we had to split it into two full episodes. How do you Kickstart your RPG? Pre-Work, Editing, Prep, Costs, Time, Add-ons, Stretch Goals, Communication, Updates, more time - there is so much! All of this and probably more is covered within.

Undesign - Ep48 - Kickstarting Your RPG - Part 1

Join Vince and Travis for the first part of their two part discussion on Kickstarting Your RPG. There is so much to cover here, we had to split it into two full episodes. How do you Kickstart your RPG? Pre-Work, Editing, Prep, Costs, Time, Add-ons, Stretch Goals, Communication, Updates, more time - there is so much! All of this and probably more is covered within. 

Undesign - Ep47 - Character Death

Join Vince and Travis as they discuss death and the macabre. When is it appropriate to let a character die as a game master? When should you "let the dice fall?" How easy should it be to return to life? What does the spectrum of death look like? Why is a grave 6 feet anyway? All of this and less will be answered within. 

Undesign - Ep46 - Unironic Pulp and Noir

Join Vince and Travis as they mull over the use of Pulp and Noir settings in modern RPGs. Is it possible to truly play a version of these genre's without submitting to the tropes? Do these genres have anything to offer the modern game landscape? What influence did they have on modern games? Who loves the Defenders of the Earth? All of this and less will be answered within. 

Undesign - Ep45 - Rolling Charisma vs Role Playing Charisma

Join Vince and Travis as they discuss the most controversial of ability scores in D&D - Charisma. What does Charisma even mean in the game? Is it more or less valuable than other ability scores? How should it be used - talking, dice, both together? What are the benefits of these methods and how can you utilize them to get the most from your players? How hot is Charisma 18? All of this and less will be answered within. 

Undesign - Ep44 - Player Conflict

Join Vince and Travis as they discuss what happens when you have conflicting player personalities at the table. What causes this conflict? Does it mean you just have bad players? How can you solve the problem? What are your options? Where do you bury the bodies? All of this and less will be answered within. 

Undesign - Ep43 - Virtual RPG Gaming

Join Vince and Travis as they discuss Virtual RPG Gaming. The series of tubes that is the internet allows us many wonderful and strange things - but does it allow for great RPG games? Is gaming over the internet the future? What do you gain and what do you lose by gaming over the internet? What is the internet anyway?

Undesign - Ep42 - Holidays in Games

Join Vince as Travis as they shamelessly abandon their normal premise and discuss Holidays in Games in honor of the holiday season. Do you care about holidays in your RPGs? How do you get the characters to connect to holidays in games? What do we think of holiday celebrations in MMOs? What does Charlie Brown have against all these holidays anyway? All of these questions and less will be answered within. 

Undesign - Ep41 - Losing is Fun

Join Vince and Travis as they discuss why losing is fun. Losing is so often maligned and much ignored, but it can be the most important aspect of a memorable play experience. Why does losing matter so much? How did we get to the point where we fear losing so much? Why does losing enable you to move onto more interesting challenges? Do I have a dollar for you? All of these questions and less will be answered within. 

Undesign - Ep40 - Buying and Selling Magic Items

Join Vince and Travis as they discuss the buying and selling of magic items in fantasy or other RPGs (but mostly D&D of course). Should magic items be able to be bought or sold? If so, why or why not? Isn't it totally insane to assume they wouldn't be? (It is) Does selling them make them less special? How much should the cost and where do you buy them? How much is that cork that fits any bottle? All of this and less will be answered within. 

Undesign - Ep39 - Designing Upper Limits

Join Vince and Travis as they get into some nitty-gritty of design and talk about the value of upper limits in games. What exactly are the greatest characters in your world capable of? When the PCs in your world face challenges - how great are the powers they bring to the table to resolve them? What do these limits say about the themes and tones of your game? How much can Superman lift? All of this and less will be answered within. 

Undesign - Ep 38 - Is Fantasy Boring

Join Vince and Travis as they ask the ultimate question - Is Fantasy Boring? Well, is it! Talk! Why does Travis think Fantasy is boring? How do we define fantasy versus how most see the genre? Is there any way to make fantasy interesting if it is boring? Is Travis just wrong? All of this and less will be answered within. 

Undesign - Ep 37 - The Right Size Group

Join Vince and Travis as they discuss the right number of players to have at your table for a great game. Is there a golden mean, a perfect number of players? What is the floor and ceiling of group size? What does having the right amount of players allow you to achieve and how do the player types figure into this? How does the two for one pizza deal figure into all of this? All of this and less will be answered within!

Undesign - Episode 36 - Restrictions and Creativity

Join Vince and Travis as they discuss the value of restriction and how it can lead to additional creativity for both GMs and players. What does restriction mean for game design? How do you best use it as a game designer? How can the GM be empowered to use restrictions to tell a story? Won't player's revolt if you place too many restrictions on them? All of this and less will be answered within. 

Undesign - Ep35 - Timeline Advancement in RPGs

Join Vince and Travis as they discuss the nature of advancing timelines in RPGs. Why do they advance slowly or suddenly? What reason does a designer have for advancing the timeline of their worlds hundreds or thousands of years? Why do these changes in the world often coincide with massive changes in rules? All of this and less will be answered within.